Deck | Creator | Record | Best Finish |
---|---|---|---|
Dimir Bounce | vcnet | 5-0 | 1st in MTGO Standard League #8949 |
Dimir Bounce | harlouuk | 5-0 | 1st in MTGO Standard League #9097 |
Dimir Bounce | toondoslav | 5-0 | 1st in MTGO Standard League #9097 |
Dimir Bounce | vcnet | 5-0 | 1st in MTGO Standard League #9097 |
Dimir Bounce | lbbl | 5-0 | 1st in MTGO Standard League #9097 |
Azorius Control , Azorius Flash , Azorius Soldiers , Azorius Tempo , Dimir Bounce , Dimir Control , Dimir Midrange , Esper Pixie , Grixis Control , Jeskai Control
Get Out ranks #127 out of approximately 339 cards in raw efficiency (top 37%).
Blue average: 58.7%
Performance compared to other Blue cardsBased on our comprehensive multi-metric analysis, Get Out is a decent card with average performance in the current meta.
Recommended number of copies: 1
Performance Efficiency: 19.19 (Win rate × Top 8 rate ÷ Mana value)
At 2 mana, the average win rate in the format is 69.7%. Get Out has a win rate of 73.3%, making it 5.2% better than other 2-mana cards.
Card Name | Type | Deck Count | Win Rate | 1st Places |
---|---|---|---|---|
Saiba Cryptomancer | Creature — Moonfolk Ninja | 28 | 77.9% | 14 |
Thought-Stalker Warlock | Creature — Lizard Warlock | 22 | 76.9% | 8 |
Deduce | Instant | 5 | 74.0% | 2 |
Faebloom Trick | Instant | 5 | 68.7% | 0 |
Outrageous Robbery | Instant | 7 | 67.7% | 1 |
Change the Equation | Instant | 7 | 63.9% | 3 |
Dreams of Steel and Oil | Sorcery | 29 | 63.2% | 12 |
Tithing Blade | Artifact // Artifact | 43 | 62.9% | 13 |
Loran of the Third Path | Legendary Creature — Human Artificer | 24 | 61.9% | 8 |
Rest in Peace | Enchantment | 35 | 60.1% | 12 |
Cards that perform better with Get Out than they do on average. A positive synergy score indicates stronger performance together.
Card Name | Type | Mana | Decks | Win Rate Together | Win Rate Apart | Synergy Score |
---|---|---|---|---|---|---|
Dreams of Steel and Oil | Sorcery | 1 | 20 | 76.9% | 71.2% | +5.7% |
Cut Down | Instant | 1 | 36 | 75.4% | 71.3% | +4.1% |
Gix's Command | Sorcery | 5 | 39 | 74.4% | 70.6% | +3.7% |
Go for the Throat | Instant | 2 | 38 | 74.4% | 70.8% | +3.5% |
Grim Bauble | Artifact | 1 | 37 | 73.9% | 70.5% | +3.5% |
Floodpits Drowner | Creature — Merfolk | 2 | 38 | 74.6% | 71.7% | +2.8% |
Duress | Sorcery | 1 | 40 | 73.8% | 71.0% | +2.8% |
Hopeless Nightmare | Enchantment | 1 | 41 | 73.3% | 70.8% | +2.5% |
Nowhere to Run | Enchantment | 2 | 41 | 73.3% | 70.8% | +2.5% |
Tishana's Tidebinder | Creature — Merfolk Wizard | 3 | 35 | 73.9% | 71.5% | +2.4% |
Archetype | Deck Count | % of Archetype | Win Rate |
---|---|---|---|
Dimir Bounce | 271 | 55.2% | 49.2% |
Dimir Midrange | 237 | 11.5% | 48.6% |
Esper Pixie | 107 | 6.9% | 55.8% |
Simic Terror | 20 | 6.5% | 25.3% |
Jeskai Oculus | 18 | 7.0% | 40.7% |
Statistic | Description | Formula |
---|---|---|
Win Rate Impact | How much this card increases or decreases the win rate of decks that include it, compared to the average deck in the format. | (Win rate of decks with this card) - (Average win rate of all decks) |
Top Table Win Rate | A weighted win rate that gives more significance to performance in higher tournament placements. First place finishes count for 2x, with diminishing weight down to 8th place. | ∑(wins × placement_weight) / ∑((wins + losses) × placement_weight) |
Meta Trend | Shows if the card is performing better or worse in the most recent period compared to earlier periods. Positive values indicate improving performance. | (Win rate in recent half of time period) - (Win rate in earlier half of time period) |
Confidence Factor | A measure of statistical reliability based on sample size. The progress bar indicates how confident we are in the statistics (with larger sample sizes providing higher confidence). | log10(Number of decks + 1) |
Average Copies | The average number of copies of this card included in decks that use it. | ∑(Copies in each deck) / (Number of decks) |
Card Synergy Score | Measures how well this card performs with other cards compared to their individual performance. | (Win rate together) - (Average of individual win rates) |
Raw Efficiency | Win rate points per mana invested. Higher values indicate better returns on mana investment. | (Win rate) / (Mana value) |
Relative Efficiency | How efficient this card is compared to the average card of the same mana value. | ((Win rate) / (Format average win rate for same mana)) / (Mana value) |
Performance Efficiency | Combined metric that accounts for win rate, tournament success, and mana investment. | (Win rate × Top 8 placement rate) / (Mana value) |
Game Impact Factor | A measure of how much this card affects game outcomes, based on win rate adjusted by its deviation from the format average. | Win rate × (1 + (Win rate - Format average) / 100) |
Color Differential | How this card's win rate compares to the average win rate of other cards of the same color. | Win rate - Average win rate for same color |
All statistics are calculated using tournament data from the selected time period. Sample sizes below 10 decks may not provide statistically significant results.